September 1941 - Rome

The world is at war. In the middle of the Second World War, the United States, declared neutral, provides France and Great Britain with weapons thanks to the recently created Cash and Carry law. Despite being neutral, acknowledging the threat represented by Nazi Germany, it has significantly increased espionage missions throughout Europe.

You are an agent of the SIM (Servizio Informazioni Militari). Despite your efforts to avoid Italy entering the war, your boss, Cesare Ame, asks you to spy on the Americans to obtain their secrets and gain tactical advantage over the Allies.

As a trained intelligence agent, you have your eye on the spies who are conspiring in your country and you know that the American embassy in Rome has been in turmoil lately. You suspect they have a coding system to send the information to the US.

Obtaining the American secrets could help your country and the Axis win the war, or at least shorten it and avoid millions of deaths.

United States Embassy in Rome, 1941


Mission: Get the secret codes

We suspect that Bonner Frank Fellers, the US military attaché in Cairo, is a spy who collaborates with the British and regularly sends information back to his country. He makes continuous trips to Rome and has an office in the American embassy.

Bonner Frank Fellers

Bonner Frank Fellers

We have noticed a lot of communications originating from the embassy so we are sure that Fellers may have the codes in his office. From there, they might be feeding messages of vital importance for the war.

Your mission is to break into the American Embassy in Rome, access Fellers' office and obtain the manuscript with the codes that will help us decode the messages he sends to the United States.

Code Notebook

Code Notebook


How it works

Estimated duration: 90 - 120 min
No. of players: 1 to 4
Difficulty level: Difficult

Interception is an online game based on escape rooms, designed to be played from the Smartphone, either individually or in a group. It will be helpful during the game to have some kind of paper or notebook to take notes. When you start the game you can choose between 2 game modes: normal or expert. The big difference between these two modes is that the expert version does not have any clues. The player will have to decide the game mode according to his/her experience and the degree of difficulty he/she wants to face.

The player will find a series of challenges to solve in order to progress in the game. The player will be helped by the information indicating the context and the next steps to be taken, as well as by other documents and images that will be provided or found during the game. Most of them will be available on the MENU. All the illustrations (at least the important ones) can be clicked on and enlarged. If you need to look for information to continue with the game, don't hesitate to use the internet, please keep in mind that it is just another resource to be used.

Once one of the documents has been used to solve a certain enigma, it will disappear from the player's menu. In addition, you will have a series of clues (Normal Mode) that will help you to solve the enigmas proposed.

It is recommended to return to the previous pages using the "BACK" button placed in all the pages to ensure the correct performance of the game. This game is adapted to be played with PC or Smartphone.

Below you will find some tips that can help you:

  1. Check all the available resources from the menu at any time.
  2. Click on the images to enlarge them if you need to see them in detail.
  3. Everything has a meaning, you will know clearly when to use each item at the right time.
  4. Searching for information on the Internet is not considered cheating...

Types of locks

These are the types of locks you'll find in the game. (Click on the image)

Number Lock You must enter a numeric code in the text box provided. Example: 1234
Alphabetical Lock You have to introduce an alphabetical code in the text box provided for this purpose. Example: Interception
Combination Lock You must enter a sequence of directions (up (U), down (D), left (L) or right (R) ) consecutively. Example: UUDLDR


Spy statistics

Percentage of successful spies, distributed by the game mode.